África Curiel, Andrea Sacchi, Diana P. Gómez, Irene Alvarado, Isabel Cano, Judit Tur, Laura Gómez, María Pérez, Marina Amores, Marta Trivi, Nerea «Nercromina» Díaz, Paz Boris
Despite the fact that video games are still considered a job and a hobby of and for men, the most recent studies show that more and more women are joining this world (either as developers, or as content creators, or either as consumers), not without many obstacles in between. Prejudices, topics and misogynistic and sexist attitudes are some of the obstacles that all women involved in one aspect or another of the video game have to face.
On the other hand, there are many women who, from their specialty, have begun to put a stop to this: from translators and marketing managers, making a less sexist use of language, through artists and designers, who conceive empowered female characters and the height of their male counterparts, passing through specialized journalists and writers who, through the gender perspective, raise awareness, criticize and give another look at the greatest entertainment product of the 21st century. Not to mention the players (professionals or simply amateurs) whose day-to-day translates into proving that the female gender is just as valid when it comes to competing in electronic sports.
Through different women with experience in all areas of the video game (communication, marketing, translation, art, programming, design, journalism, criticism...) we will talk about how gender is a barrier and how they have begun to promote a change on a problem that, unfortunately, is structural and not exclusive to the video game.
¡Protesto! Videojuegos desde una perspectiva de género
Authors: #ÁfricaCuriel #AndreaSacchi #DianaPGómez #IreneAlvarado #IsabelCano #JuditTur #LauraGómez #MaríaPérez #MarinaAmores #MartaTrivi #NereaDíaz #PazBoris
Publishers: #AnaitGames (AnaitGames)
Genres: #DiversityInclusivityRepresentation #GameStudies