Anthony G. Cirilla, Vincent E. Rone, Alicia Fox-Lenz, Thomas Rowland, Ethan Smile, Michael David Elam, Nathan Schmidt, Matthew Sautman, Damian Asling, Chamutal Noimann, Elliot H. Serkin, David Boffa, Gerald Farca, Victor Navarro-Remesal
The Legend of Zelda series is one of the most popular and recognizable examples in videogames of what Tolkien referred to as mythopoeia, or myth-making. In his essay On Fairy Stories and a short poem entitled Mythopoeia, Tolkien makes the case that the fairy tale aesthetic is simply a more intimate version of the same principle underlying the great myths: the human desire to make meaning out of the world. By using mythopoeia as a touchstone concept, the essays in this volume explore how The Legend of Zelda series turns the avatar, through which the player interacts with the in-game world, into a player-character symbiote wherein the individual both enacts and observes the process of integrating worldbuilding with storytelling. Twelve essays explore Zelda’s mythmaking from the standpoints of literary criticism, videogame theory, musicology, ecocriticism, pedagogy, and more.
Authors: #DamianAsling #DavidBoffa #AnthonyGCirilla #MichaelDavidElam #GeraldFarca #AliciaFoxLenz #VictorNavarroRemesal #ChamutalNoimann #VincentERone #ThomasRowland #MatthewSautman #NathanSchmidt #ElliotHSerkin #EthanSmile
Publishers: #Routledge (Routledge)
Format: #Hardcover #Paperback #eBook
Genres: #GameStudies #NarrativeDesign
#TheLegendOfZelda (The Legend of Zelda, The Legend of Zelda: The Wind Waker, The Legend of Zelda: Majora's Mask, The Legend of Zelda: Ocarina of Time, The Legend of Zelda: Breath of the Wild)