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MY AVATAR, MY SELF: IDENTITY IN VIDEO ROLE-PLAYING GAMES

Zach Waggoner



 

With videogames now one of the world’s most popular diversions, the virtual world has increasing psychological influence on real-world players. This book examines the relationships between virtual and non-virtual identity in visual role-playing games. Utilizing James Gee’s theoretical constructs of real-world identity, virtual-world identity, and projective identity, this research shows dynamic, varying and complex relationships between the virtual avatar and the player’s sense of self and makes recommendations of terminology for future identity researchers.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Paperback


9780786441099

2009

207

English

eBook


9780786454099

2009

207

 

TAGS


Authors: #ZachWaggoner

Publishers: #McFarland (McFarland)

Languages: #English

Accessibility: N/A

Year: #Year2009

Genres: #GameStudies


Companies:

N/A


Public Figures: N/A


Games: N/A


Misc:

#VirtualWorld (Virtual Worlds)

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