MORAL CONVERSION AND VIDEO GAMES: THE CASE OF 'SPEC OPS. THE LINE'
- Dean Guadagno
- 2 hours ago
- 1 min read
Frank G. Bosman
Moral Conversion and Video Games is an in-depth exploration of Spec Ops: The Line, a critically acclaimed video game that subverts its genre by confronting players with the psychological and moral consequences of war.
Disguised as a standard third-person shooter, the game gradually reveals a dark, self-critical narrative in which the player’s choices, though seemingly free, lead to horrifying outcomes, most notably a white phosphorus attack on civilians. Praised for its story, aesthetic, and philosophical depth, the game has been interpreted as a critique of glorified violence, American exceptionalism, and the illusion of meaningful choice in video games. Its use of cognitive and ludo-narrative dissonance forces players to reflect on their own complicity in virtual violence. The game’s mirrored reference to Raphael’s Sistine Madonna, recast as a burned mother and child, deepens its ethical and even theological resonance.
This insightful and in-depth study will interest researchers and students of video game studies, moral philosophy, and cultural theology.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
English | Paperback | 9781041011200 | 2025 | 118 |
OTHER NAMES
Moral Conversion and Video Games: The Case of ‘Spec Ops. The Line’
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Authors: #FrankGBosman
Publishers: #Routledge (Routledge)
Languages:Â #English
Format: #Paperback
Accessibility: N/A
Year: #Year2025
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Games:
#SpecOps (Spec Ops The Line)
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