MAKING SCHOOL A GAME WORTH PLAYING: DIGITAL GAMES IN THE CLASSROOM

Ryan L. Schaaf, Nicky Mohan



 

Integrate game-based learning for 21st Century skills success!


Kids today live in a digitally connected world. Prepare your students for the new global economy by leveraging the technology they love and understand best. This straightforward, easy-to-follow guide helps you build essential 21st Century skills using digital video games. Ryan Schaaf and Nicky Mohan provide a cutting-edge, research-based approach - built around time-honored instructional practices. Step-by-step strategies help you easily find, evaluate, and integrate digital games into your existing lesson plans or completely redesign your classroom.


This practical guide helps teachers use well-designed game elements to:

  • Promote meaningful student buy-in

  • Create student-centered, collaborative learning spaces

  • Teach and assess 21st Century Fluencies aligned to Common Core State Standards

  • Address multiple intelligences using research-based strategies

Includes a detailed implementation outline, a revised Bloom’s Digital Taxonomy oriented to game content, summarized notes, and a reading list for engaged, adventure-filled learning!

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Paperback

9781483359601

2014

160

English

eBook

N/A

2014

160


 

TAGS


Authors: #NickyMohan #RyanLSchaaf

Publishers: #CorwinPressInc (Corwin Press Inc.)

Languages: #English

Format: #eBook #Paperback

Accessibility: #EnhancedTypesetting #ScreenReader #TextToSpeech

Year: #Year2014

Genres: #GameStudies #Teaching


Companies:

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Public Figures:

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Games:

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Misc:

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