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LUDOTOPIA: SPACES, PLACES AND TERRITORIES IN VIDEO GAMES

Espen Aarseth, Stephan Günzel



 

Where do computer games »happen«? The articles collected in this pioneering volume explore the categories of »space«, »place« and »territory« featuring in most general theories of space to lay the groundwork for the study of spatiality in games. Shifting the focus away from earlier debates on, e.g., the narrative nature of games, this collection proposes, instead, that thorough attention be given to the tension between experienced spaces and narrated places as well as to the mapping of both of these.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Paperback

9783837647303

2019

316

English

eBook

9783839447307

2019

316

 

TAGS


Authors/Narrators: #BjarkeLiboriussen #DanielVella #EspenAarseth #KarlaTheilhaber #MarkJPWolf #MathiasFuchs #MichaelNitsche #NiklasSchrape #PaulMartin #SebastianDomsch #SebastianMöring #SouvikMukherjee #StephanGünzel #StephanSchwingeler #TeunDubbelman

Publishers: #Transcript (Transcript Publishing)

Languages: #English

Format: #Paperback #eBook

Accessibility: N/A

Year: #Year2020

Genres: #GameStudies


Companies:

N/A


Public Figures:

N/A


Games:

#Echochrome (Echochrome)

#Pokémon (Pokémon)

#Portal (Portal)

#Wolfenstein (Castle Wolfenstein 3D)


Misc:

#OpenSource (Open Source)

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