Daring to incorporate videogames in the usual educational context surprises, motivates and establishes new bridges of communication and learning with children and adolescents, creating conditions that enable, in a new and playful way, dialogue and the exchange of knowledge. Video games are a very useful tool that allow young people to connect with the world of interests and that can help address the diversity of students, deploy multiple intelligences, promote interdisciplinary work, etc. This book offers an open, contrasted and evaluated proposal, which can be generalized in various educational contexts, formal and non-formal. It offers keys to introduce video games as a new didactic resource, both in the work of basic skills and in the different curricular areas, in tutoring or in values education. The book presents 30 Video Games, many of them well-known and always easily accessible for both teachers and students. Each Video Game is perfectly described, includes its technical sheet and explains in detail the didactic proposal for its immediate use in the classroom.
Aprendiendo con Videojuegos: Jugar es pensar dos veces
Publishers: #Narcea (Narcea)