Sébastien Genvo, Thibault Philippette
This work addresses a gap in French literature: the lack of a reference guide for anyone looking to delve into the various aspects of video game research. Designed to provide readers with keys to understanding the core aspects of the field, each chapter serves as a synthesis aimed at sparking further reflection. All contributions have been authored by recognized experts in their respective themes, with a commitment to accessibility.
This book is intended for anyone seeking a deeper understanding of an industry that now sits at the heart of the digital landscape and contemporary leisure, extending its reach into multiple sectors such as journalism, healthcare, education, sports, and more. It caters to students, professionals (including journalists and developers), educators, parents, institutions, and, of course, gamers. In essence, this work serves as an ideal companion for those venturing into the vast realms of video game theories, offering valuable insights and perspectives.
Introduction Aux Théories des Jeux Vidéo
Publishers: #PressesUniversitairesDeLiège (Presses universitaires de Liège, Liège University Press)
#JeuPlaySpiel (Jeu / Play / Spiel Collection)