top of page
VGL_Banner_wLogo.png

INSIDE: INSIDE

  • Writer: Dean Guadagno
    Dean Guadagno
  • Jul 31
  • 1 min read

Updated: Jul 31

Robin Pailharey




How to do more with less? How did over forty people’s work, spread over six long years of development, result in a game as stripped-down as Inside? Why didn’t this spark critical or media backlash? On the contrary, how did such a brief, uncompromisingly strange work captivate audiences? How did Danish studio Playdead conquer the gaming world through the false simplicity of its game—its façade of restraint hiding a dizzying depth?


Answering these questions raises others: What is a minimalist work, and why do we enjoy playing it? How far can perfectionism drive artists? Why do we find comfort in melancholy?


In this book, author Robin Pailharey analyzes the surprising Inside to explore these questions in depth.

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

French

Hardcover


N/A

2025

104

French

eBook


N/A

2025

104

OTHER NAMES

Inside: Inside

TAGS


Publishers: #ThirdEditions (Third Éditions)

Languages: #French

Accessibility: N/A

Year: #Year2025

Genres: #Indie


Companies:

#Playdead (Playdead)


Public Figures:

N/A


Games:

#Inside (Inside)


Misc:

N/A

Comments


bottom of page