Hans Krah, Martin Hennig
Behind the conventionalized visual surface of computer games lies a structurally complex form of communication that incorporates various sign systems and intertextual as well as intermedial references. Only by considering this intricate combinatory nature, along with correlated production and reception processes, can the sociocultural scope of gaming signs and practices be properly addressed, uncovering the cultural patterns that infuse the medium of computer games with meaning.
Consequently, computer games challenge established disciplines to connect, align terminologies, and develop interdisciplinary methodological frameworks. Hence, this anthology explores the specifics of gaming signs and their cultural perception from various disciplinary perspectives. Within the context of media studies and cultural semiotics, the contributions delve into pedagogical and sociological aspects, gender-theoretical and reception-aesthetic viewpoints, as well as aspects of game design.
In addition to general characteristics of the computer game apparatus, the focus lies on contemporary trends in gaming culture: newer forms of gameplay and narrative (seriality, 'indie games,' etc.), as well as the integration of computer games into transmedia contexts, are examined in terms of their (media) cultural references and impacts on the theoretical foundations of Game Studies.
Spielzeichen: Theorien, Analysen und Kontexte des zeitgenössischen Computerspiels
Publishers: #VerlagWernerHülsbusch (Verlag Werner Hülsbusch)
#VWHGameStudies (VWH Game Studies)