Hans Krah, Martin Hennig
The history of digital gaming has given rise to a considerable diversity of genres. In this process, the medium-specific attributes of digital games become evident through genres. They shed light on relationships between schema and variation, strategies of self-referentiality and self-reflexivity, patterns and stereotyping, as well as the integration of digital games into media and discursive systems.
At the same time, the foundations of playful genre systems remain a subject of ongoing discussions, as the medium draws from both playful and transmedial genre traditions (such as cinematic genre systems) — across gameplay, narrative, and social dimensions.
This volume provides an overview of the current state of discussions about playful genres. Existing genre systems are scrutinized for their systems of order and the conditions of knowledge that underlie them. Playful genre systems are defined more precisely in comparison with genre contexts and concepts from other media, while also showcasing the analytical value of genre considerations for Game Studies across various levels.
Spielzeichen IV: Genres — Systematiken, Kontexte, Entwicklungen
Publishers: #VerlagWernerHülsbusch (Verlag Werner Hülsbusch)
#VWHGameStudies (VWH Game Studies)