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GAMING AS ART: PERSPECTIVES ON THE RELATIONSHIP BETWEEN ART AND DIGITAL GAMING

Frank G. Bosman, Archibald L.H.M. van Wieringen



 

Video games are a relative late arrival on the cultural stage. While the academic discipline of game studies has evolved quickly since the nineties of the last century, the academia is only beginning to grasp the intellectual, philosophical, aesthetical, and existential potency of the new medium. The same applies to the question whether video games are (or are not) art in and on themselves. Based on the Communication-Oriented Analysis, the authors assess the plausibility of games-as-art and define the domains associated with this question.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Hardcover


9783110735130

2022

110

English

eBook


9783110731019

2022

110

OTHER NAMES

  • Video Games as Art: A Communication-Oriented Perspective on the Relationship between Gaming and the Art

 

TAGS


Publishers: #DeGruyter (De Gruyter Oldenbourg)

Languages: #English

Year: #Year2022

Genres: #GameStudies


Companies:

N/A


Public Figures:

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Games:

N/A


Misc:

#VideoGamesAndTheHumanities (Video Games and the Humanities)

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