GAMING AS ART: PERSPECTIVES ON THE RELATIONSHIP BETWEEN ART AND DIGITAL GAMING
- Jun 8, 2022
- 1 min read
Updated: Sep 9, 2023
Frank G. Bosman, Archibald L.H.M. van Wieringen
Video games are a relative late arrival on the cultural stage. While the academic discipline of game studies has evolved quickly since the nineties of the last century, the academia is only beginning to grasp the intellectual, philosophical, aesthetical, and existential potency of the new medium. The same applies to the question whether video games are (or are not) art in and on themselves. Based on the Communication-Oriented Analysis, the authors assess the plausibility of games-as-art and define the domains associated with this question.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
English | Hardcover | 9783110735130 | 2022 | 110 | |
English | eBook | 9783110731019 | 2022 | 110 |
OTHER NAMES
Video Games as Art: A Communication-Oriented Perspective on the Relationship between Gaming and the Art
TAGS
Authors/Narrators: #FrankGBosman #ArchibaldLHMvanWieringen
Languages: #English
Format: #eBook #Hardcover
Accessibility: #EnhancedTypesetting #ScreenReader #TextToSpeech
Year: #Year2022
Genres: #GameStudies
Companies:
N/A
Public Figures:
N/A
Games:
N/A
Misc:
#VideoGamesAndTheHumanities (Video Games and the Humanities)




![Book cover with a bright blue background and a stylized brain made from video game controller parts in black, yellow, orange, green, and blue near the center. Text on the cover reads "Federico Alvarez Igarzábal, Emmanuel Guardiola, Carmen Johann, Katharina Tillmanns (eds.)", "Video Games and Mental Health", "Perspectives of Psychology and Game Design", and "[transcript] Studies of Digital Media Culture".](https://static.wixstatic.com/media/84088f_48ff452d926c46709a38e514f3d75aa0~mv2.jpg/v1/fill/w_880,h_1360,al_c,q_85,enc_avif,quality_auto/84088f_48ff452d926c46709a38e514f3d75aa0~mv2.jpg)

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