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GAMES ARE NOT: THE DIFFICULT AND DEFINITIVE GUIDE TO WHAT VIDEO GAMES ARE

David Myers



 

How do we reconcile a videogame industry's insistence that games positively affect human beliefs and behaviors with the equally prevalent assumption that games are “just games”? How do we reconcile accusations that games make us violent and antisocial and unproductive with the realization that games are a universal source of human joy?


In Game are not, David Myers demonstrates that these controversies and conflicts surrounding the meanings and effects of games are not going away; they are essential properties of the game's paradoxical aesthetic form. Games are not focuses on games writ large, bound by neither digital form nor by cultural interpretation. Interdisciplinary in scope and radical in conclusion, Games are not positions games as unique objects evoking a peculiar and paradoxical liminal state – a lusory attitude – that is essential to human creativity, knowledge, and sustenance of the species.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Paperback

9781526121653

2017

224

English

eBook

N/A

2017

224

 

TAGS


Authors: #DavidMyers

Publishers: #ManchesterUniversityPress (Manchester University Press)

Languages: #English

Format: #Paperback #eBook

Accessibility: #TextToSpeech #ScreenReader #EnhancedTypesetting

Year: #Year2019 #Year2020

Genres: #GameStudies


Companies:

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Games:

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