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GAMES AND BEREAVEMENT: HOW VIDEO GAMES REPRESENT ATTACHMENT, LOSS, AND GRIEF

Sabine Harrer



 

How can videogames portray love and loss? Games and Bereavement answers this question by looking at five videogames and carrying out a participatory design study with grievers. Sabine Harrer highlights possible connections between grief and videogames, arguing that game design may help make difficult personal feelings tangible. After a brief literary review of grief concepts and videogame theory, the book deep-dives into examples of tragic inter-character relationships from videogame history. Building on these examples, the book presents a case study on pregnancy loss as a potential grief experience that can be validated through game design dialogue.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Paperback

9783837644159

2018

274

English

eBook

9783839444153

2018

274

 

TAGS


Authors/Narrators: #SabineHarrer

Publishers: #Transcript (Transcript Publishing)

Languages: #English

Format: #Paperback #eBook

Accessibility: N/A

Year: #Year2018

Genres: #GameStudies #Psychology


Companies:

N/A


Public Figures:

N/A


Games:

#Brothers (Brothers: A Tale of Two Sons)

#FinalFantasy (#FinalFantasyVII [Final Fantasy 7, FF7, FFVII, Final Fantasy VII])

#Ico (Ico)

#Jocoi (Jocoi)

#Passage (Passage)

#Shelter (Shelter)


Misc:

N/A

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