GAMER
- Jul 9, 2022
- 1 min read
Angelika Ogrocka
In the coming years, the greatest demand for specialists will be in professions that have not yet been created. Today we can talk about professions created during classes, which a few years ago no one thought could be used to earn.
This publication presents the history of gamer as a new profession, advises on how to become one, presents the most important people, benefits of the work, and the risks associated with this profession.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
Polish | Hardcover | 9788381724036 | 2020 | 48 |





![Book cover with a bright blue background and a stylized brain made from video game controller parts in black, yellow, orange, green, and blue near the center. Text on the cover reads "Federico Alvarez Igarzábal, Emmanuel Guardiola, Carmen Johann, Katharina Tillmanns (eds.)", "Video Games and Mental Health", "Perspectives of Psychology and Game Design", and "[transcript] Studies of Digital Media Culture".](https://static.wixstatic.com/media/84088f_48ff452d926c46709a38e514f3d75aa0~mv2.jpg/v1/fill/w_880,h_1360,al_c,q_85,enc_avif,quality_auto/84088f_48ff452d926c46709a38e514f3d75aa0~mv2.jpg)
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