top of page
Circular Library
The Video Game Library logo

THE
VIDEO GAME LIBRARY

YOUR ONE STOP RESOURCE ON BOOKS ABOUT GAMES

GAME ON: USING DIGITAL GAMES TO TRANSFORM TEACHING, LEARNING AND ASSESSMENT

Ryan L. Schaaf, Nicky Mohan



 

Discover how digital gaming can improve learning and prepare students for successful futures. The authors—both experienced educators and enthusiastic gamers—contend that students of the 21st century communicate and learn differently than previous generations. By incorporating digital games into lessons, student learning will more accurately reflect the interactive, engaging reality students experience outside the classroom and better prepare them for college and careers.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Paperback

9781936763979

2016

176

English

eBook

N/A

2016

176


 

TAGS


Authors: #NickyMohan #RyanLSchaaf

Publishers: #SolutionTreePress (Solution Tree Press)

Languages: #English

Format: #eBook #Paperback

Accessibility: #EnhancedTypesetting #ScreenReader #TextToSpeech

Year: #Year2016

Genres: #GameStudies #Teaching


Companies:

N/A


Public Figures:

N/A


Games:

N/A


Misc:

N/A


bottom of page