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GAME CULTURE #4: VIDEO GAME GLOSSARY - THE VIDEO GAME LANGUAGE ACROSS PRODUCTION, ECONOMY, AND PLAY

Simone Barbieri



 

The world of video games is no longer confined to the imagination and knowledge of a few experts or enthusiasts but has opened up to the entire world. The purpose of this glossary is precisely to meet the need to understand the unusual words that can be encountered when delving into the video game landscape. With its thoughtful and systematic construction, along with its 2000 terms and their definitions, this glossary aims to address both newcomers and those well-acquainted with video games. It serves as a small beacon that can illuminate doubts that may arise while playing or reading about this medium.


To complement the actual glossary, there is an introductory section on source selection, term collection and selection, and the structure and construction of the definitions that compose it. This additional section aims to provide further assistance for research and reading.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

Italian

Paperback


9788840020549

2019

216

OTHER NAMES

  • GLOSSARIO DEI VIDEOGIOCHI - LA LINGUA VIDEOLUDICA FRA PRODUZIONE, ECONOMIA E GIOCO

 

TAGS


Publishers: #EdizioniUnicopli (Edizioni Unicopli)

Languages: #Italian

Format: #Paperback

Accessibility: N/A

Year: #Year2019

Genres: #GameStudies


Companies:

N/A


Public Figures:

N/A


Games:

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Misc:

#UnicopliGameCulture (Game Culture #4)

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