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FROM PAC-MAN TO POP MUSIC: INTERACTIVE AUDIO IN GAMES AND NEW MEDIA

  • Writer: Dean Guadagno
    Dean Guadagno
  • 2 hours ago
  • 1 min read

Karen Collins





Digital interactive audio is the future of audio in media - most notably video games, but also web pages, theme parks, museums, art installations and theatrical events. Despite its importance to contemporary multi-media, this is the first book that provides a framework for understanding the history, issues and theories surrounding interactive audio. Karen Collins presents the work of academics, composers and sound programmers to introduce the topic from a variety of angles in order to provide a supplementary text for music and multimedia courses. The contributors cover practical and theoretical approaches, including historical perspectives, emerging theories, socio-cultural approaches to fandom, reception theory and case study analyses. The book offers a fresh perspective on media music, one that will complement film studies, but which will show the necessity of a unique approach when considering games music.

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Paperback


9780754662112

2008

224

English

Hardcover


9781138459632

2017

224

English

eBook


9781351217729

2017

224

OTHER NAMES

From Pac-Man to Pop Music: Interactive Audio in Games and New Media

TAGS


Publishers: #Routledge (Routledge) #Ashgate (Ashgate Publishing Company)

Languages: #English

Accessibility: N/A


Companies:

N/A


Public Figures:

N/A


Games:

#MaxPayne (Max Payne 2: The Fall of Max Payne)


Misc:

N/A

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