FROM PAC-MAN TO POP MUSIC: INTERACTIVE AUDIO IN GAMES AND NEW MEDIA
- Dean Guadagno
- 2 hours ago
- 1 min read
Karen Collins
Digital interactive audio is the future of audio in media - most notably video games, but also web pages, theme parks, museums, art installations and theatrical events. Despite its importance to contemporary multi-media, this is the first book that provides a framework for understanding the history, issues and theories surrounding interactive audio. Karen Collins presents the work of academics, composers and sound programmers to introduce the topic from a variety of angles in order to provide a supplementary text for music and multimedia courses. The contributors cover practical and theoretical approaches, including historical perspectives, emerging theories, socio-cultural approaches to fandom, reception theory and case study analyses. The book offers a fresh perspective on media music, one that will complement film studies, but which will show the necessity of a unique approach when considering games music.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
English | Paperback | 9780754662112 | 2008 | 224 | |
English | Hardcover | 9781138459632 | 2017 | 224 | |
English | eBook | 9781351217729 | 2017 | 224 |
OTHER NAMES
From Pac-Man to Pop Music: Interactive Audio in Games and New Media
TAGS
Authors: #KarenCollins #AgnesGuerraz #AndersCarlsson #AnttiVilleKärjä #HollyTessler #JacquesLemordant #JesperKaae #KristineJørgensen #NorbertHerber #PeterDrescher #PeterShultz #RobBridgett #TimVanGeelen
Publishers: #Routledge (Routledge) #Ashgate (Ashgate Publishing Company)
Languages: #English
Format: #Hardcover #Paperback #eBook
Accessibility: N/A
Genres: #GameStudies #Music
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#MaxPayne (Max Payne 2: The Fall of Max Payne)
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