David L. Craddock
Dead Space. Mass Effect. Dragon Age.
To most game developers, adding such illustrious franchises to their résumés would be tantamount to winning the career lottery. To Henry Smith, they were stepping stones on the path to forging virtual worlds of his own.
Assembled from interviews with the developer, caramelized onions, eulogized crews, and a voltsock meter cranked all the way up to 3, Everybody Shake! The Making of Spaceteam follows Henry Smith on his journey from creating shareware games on Apple Macintosh and attaining senior positions at mega publishers BioWare and Electronic Arts, to the inception and creation of Spaceteam, his indie opus that revolutionized cooperative gaming and made shouting at your friends not just fun, but essential to survival.
ENGLISH ISBN: Kindle-Only Year: 2017 Pages: 46