ETHICS IN THE VIRTUAL WORLD: THE MORALITY AND PSYCHOLOGY OF GAMING

Garry Young



 

Ethics in the Virtual World examines the gamer's enactment of taboo activities in the context of both traditional and contemporary philosophical approaches to morality. The book argues that it is more productive to consider what individuals are able to cope with psychologically than to determine whether a virtual act or representation is necessarily good or bad. The book raises pertinent questions about one of the most rapidly expanding leisure pursuits in western culture: should virtual enactments warrant moral interest? Should there be a limit to what can be enacted or represented within these games? Or, is it all just a game?

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Paperback

9781844655502

2013

192

English

Hardcover

9781844655496

2013

192

English

eBook

N/A

2013

192

 

TAGS


Authors: #GarryYoung

Publishers: #Routledge (Routledge)

Languages: #English

Format: #Paperback #Hardcover #eBook

Accessibility: #TextToSpeech #ScreenReader #EnhancedTypesetting

Year: #Year2013

Genres: #EthicsAndMorality #GameStudies #Psychology #Violence


Companies:

#IllusionSoft (Illusion Soft)


Public Figures:

#PatricLagny (Patric Lagny)


Games:

#RapeLay (RapeLay レイプレイ)

#SecondLife (Second Life)

#Sociolotron (Sociolotron)


Misc:

#MMO (Massively Multiplayer Online)

#VirtualWorld (Virtual Worlds)

Circular Library
VG Logo.png

THE
VIDEO GAME LIBRARY

YOUR ONE STOP RESOURCE ON BOOKS ABOUT GAMES