Özge Uğurlu Akbaş, Özgün Arda Kuş
The game is an adventure. Being in the flow adds a sweet excitement to this adventure. The player, surrounded by positive emotions, therefore tends to put the game first. The ability to play is a matter of expressing one's ordinary existence in different ways.
Digital Game, on the other hand, can be defined as 'entertainment texts' containing various mechanical, cosmetic and design elements based on visual, audio and technical infrastructure. Although the second book in the "Digital State of Games" series aims to contribute to game studies that are handled with many disciplines and different approaches, the book also carries the traces of our childhood and today, as well as academic writing. The spread of many new dynamics to digital games, gameplay and the game industry necessitates further studies in this area.
Referring to F. Schiller, “man is only fully human when he plays”.
Wishing you to always live with the game…
Oyunların Dijital Hali 2
Publishers: #LİTERATÜRKACADEMİA (LİTERATÜRK ACADEMİA, LITERATURK ACADEMY)