Anja Beyer, Gunther Kreuzberger
Digital games have achieved remarkable global success, serving not only as entertainment but also as computer programs, public relations tools, educational environments, and much more.
In an era where digital games were garnering increasing public attention, two conferences, titled "Digital Games - Challenge & Opportunity," were convened in 2006 and 2007 to facilitate scholarly discourse about the phenomenon of computer games. Acknowledging the multifaceted nature of this subject, an interdisciplinary approach was adopted.
This compilation of conference proceedings provides extensive insights into diverse interdisciplinary perspectives on the study of digital games. Encompassing contributions from technical realms such as network technologies, security technologies, and computer graphics, as well as domains like cognitive psychology, education, communication, media studies, marketing, and sales, this volume showcases the comprehensive nature of research in this field.
Intended for scientists, practitioners, students, educators, game designers, and developers, this book caters to those interested in contemporary interdisciplinary research paradigms within the realm of digital games.
Digitale Spiele — Herausforderung und Chance
Publishers: #VerlagWernerHülsbusch (Verlag Werner Hülsbusch)
#VWHGameStudies (VWH Game Studies)