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DIGITAL GAMES AND HYBRID CULTURE

Luca Cannellotto



 

Despite their fifty-year history, video games are still hardly perceived and developed as historical objects, let alone as a problem relevant to historical studies.


So far, video games have at best been able to arouse interest on the fringes of the cultural-historical field, while the digital culture emanating from the history of the computer has not yet been grasped in any way by mainstream historical scholarship. This book is an attempt to write such a history with the simultaneous claim of a historiographical overview and the penetration of cultural analysis.


The term "hybrid culture" in the title enables an analytical approach that opens up the overall phenomenon in several ways. Following the culture-theoretical debate on hybridity that began in the 1990s, it is shown that digital games usually belong to separate spheres such as youth and adult culture, games and war, computers and films, games and music or, finally, entertainment devices and high-end machines brought together new, hybrid syntheses or rather flexible couplings. Video and computer games thus appear as generators of a new hybrid culture.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

German

Hardcover


9783864880469

2014

148

OTHER NAMES

  • Digitale Spiele und Hybridkultur

 

TAGS


Publishers: #VerlagWernerHülsbusch (Verlag Werner Hülsbusch)

Languages: #German

Format: #Hardcover

Accessibility: N/A

Year: #Year2014

Genres: #GameStudies


Companies:

N/A


Public Figures:

N/A


Games:

#DeusEx (Deus Ex: Human Revolution)

#HotlineMiami (Hotline Miami)


Misc:

#VWHGameStudies (VWH Game Studies)

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