top of page
Circular Library
The Video Game Library logo

THE
VIDEO GAME LIBRARY

YOUR ONE STOP RESOURCE ON BOOKS ABOUT GAMES

DIGITAL GAMES 2

Abdulhamit Güneş, Abuzer Karataş, Ahmet Çubukcu, Ahmet Kılıç, Batu Anadolu, Burçe Akcan, Cemalettin Aktepe, Gizem Ateş, Gülten Ünal, Halil İbrahim Bülbül, Hüseyin Yaşar, Mehmet Bariş Horzum, Mehmet Kartal, Merve Gençyürek Erdoğan, Mustafa Küçükali, Nilay Akgün Akan, Ömer Koçak, Özge Uğurlu Akbaş, Özlem Ayvaz Tunç, Özlem Canan Güngören, Şahin Bayzan, Şakir Taşdemir, Salih Akkemik, Seref Sağıroğlu, Suzan Duygu Bedir Erişti, Volkan Erol, Yasin Üngören, Yavuz Samur, Yunus Emre Kıymaz



 

Digital games are fun and engaging for everyone, from children to the elderly. In addition to spending the enjoyment we get, one's creativity, strategic thinking skills, mental and spiritual development increase. It influences one's habits and character, adapting ways that they socialize, learn, and in some cases it could have negative effects, physically and psychologically. This is all part of an important phenomenon.


The topic of games with this second volume includes intersects such as social, cultural, psychological, economics, commerce, law, regulation, health, education, technology, innovation, security, ethics, etc. all dimensions and aspects are to be handled with and digitally with this holistic view opportunities and opportunities offered by games, threats and risks, problems and solutions the ways have been tried to be revealed.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

Turkish

Paperback


9786254177187

2022

617

Turkish

eBook


N/A

2022

617

OTHER NAMES

  • Dijital Oyunlar 2

 

TAGS


Publishers: #NobelAkademík (Nobel Akademik Yayıncılık, Nobel Academic Publishing)

Languages: #Turkish

Accessibility: N/A

Year: #Year2022


Companies:

N/A


Public Figures:

N/A


Games:

N/A


Misc:

N/A

Commenti


bottom of page