Enes Yıldızer, Orhan Efe Özenç
Card and card games, traces of which have been seen in almost every civilization from the first ages of history to the present, have become a industry of their own since the 20th century and have entered the home of ordinary consumers at the lowest prices, capturing the love of everyone from 7 to 70.
Towards the 21st century, "Collectible Card Games" (CCG) and their derivative "Trading Card Games" (TCG), which can accommodate thousands of different cards with the same gameplay and purpose, entered our lives and the world has never been the same. Magic: The Gathering, Pokemon TCG, Yu-Gi-Oh!
Hearthstone takes its origins from the Warcraft universe and marvelously combines the love of card games with digital technology - a staple of our times. Since its inception, it has garnered more than 70 million registered players and fans around the world today - and has blossomed into online tournaments organized almost every day and an esports branch of its own.
This book takes you through the history of Hearthstone - from its first days and decks, its unique gameplay systems, tips, tricks, economies and more! The book even includes an interview with game designer Atakan Cankorur.
Dijital Oyunlar Serisi 10: Dijital Kart Oyunları ve Hearthstone
Publishers: #Cinius (Cinius Yayinlari)
#Blizzard (Blizzard Entertainment)
#AtakanCankorur (Atakan Cankorur)
#MMO (Massively Multiplayer Online)