Modding, which entails users creating supplementary content, holds significant cultural and economic relevance within the realm of computer games. Despite being an integral component of gaming culture, this phenomenon has garnered limited attention, both in the public sphere and in academia.
This book delves profoundly into this distinctive application of computer games. In its initial exploration, the author traces the evolution of modding from the 1970s, offering a comprehensive panorama of research across cultural studies, economics, and communication studies.
Subsequently, two quantitative online surveys take center stage. These surveys focus on individuals who engage in modding as a hobby within the realm of computer gaming. The findings shed light on motivations behind crafting personalized game content and reveal common modalities of modding utilization. Moreover, the studies unveil insights into the acquisition of the essential knowledge and skills that enable computer gamers to proficiently manipulate game technology.
In a groundbreaking manner, this book systematically accentuates an aspect of computer game engagement that is both creative and constructive. The outcomes derived from these studies yield implications for the computer game industry, as well as for scholarly discourse regarding the acquisition of modern communication technologies in the broader context, with particular emphasis on computer games.
Kreativer Umgang mit Computerspielen: Die Entwicklung von Spielmodifikationen aus aneignungstheoretischer Sicht
Creative handling of computer games: The development of game modifications from the perspective of appropriation theory
Publishers: #VerlagWernerHülsbusch (Verlag Werner Hülsbusch)
#VWHGameStudies (VWH Game Studies)