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COMPUTER GAMES AND TECHNICAL COMMUNICATION: CRITICAL METHODS & APPLICATIONS AT THE INTERSECTION

  • Writer: Dean Guadagno
    Dean Guadagno
  • Jul 19
  • 2 min read

Jennifer DeWinter, Ryan M. Moeller, Jeff Greene, Laura Palmer, Marc Ouellette, Carly A. Kocurek, A. V. Luce, Anthony T. Sansone, Alex Tilley, Carmen Blandino, Josh Zimmerman, Stephanie Vie, Kevin Moberly, Jennifer L. Bay, Samantha Blackmon, Melissa Bianchi, Kyle Bohunicky, Jason Custer, Jennifer Grouling, Stephanie Hedge, Alyssa Schweigert, Eva Grouling Snider, Christopher Ritter, Sameer Ansari, Scott Daner, Sean Murray, Ryan Reeves




Taking as its point of departure the fundamental observation that games are both technical and symbolic, this collection investigates the multiple intersections between the study of computer games and the discipline of technical and professional writing. Divided into five parts, Computer Games and Technical Communication engages with questions related to workplace communities and gamic simulations; industry documentation; manuals, gameplay, and ethics; training, testing, and number crunching; and the work of games and gamifying work. In that computer games rely on a complex combination of written, verbal, visual, algorithmic, audio, and kinesthetic means to convey information, technical and professional writing scholars are uniquely poised to investigate the intersection between the technical and symbolic aspects of the computer game complex. The contributors to this volume bring to bear the analytic tools of the field to interpret the roles of communication, production, and consumption in this increasingly ubiquitous technical and symbolic medium.

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Hardcover


9781472426406

2014

334

English

Paperback


9781138710207

2017

336

English

eBook


N/A

2016

298

OTHER NAMES

Computer Games and Technical Communication Critical Methods & Applications At The Intersection

TAGS


Publishers: #Routledge (Routledge)

Languages: #English

Accessibility: N/A


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Games:

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