Jose María Villalobos, John Tones
The cinema initially found in the theater and in the nineteenth-century novel the basis on which to tell its stories. The development and application of its own language ensured that this alien narration was perceived as original and the bearer of a new way of telling things. In the same way, a branch of videogames explores the classic narrative developed mainly by the cinema to let us know what it has to say, using for this the singularities that define it as a unique medium, that is, the direct interaction between the user and the work.
How are the script, the music, the rhythm or the treatment of the characters treated in each medium? In Cinema and videogames: a transversal dialogue, José María Villalobos reflects on the encounters and disagreements between the most important artistic expression of the 20th century and the most exciting of the 21st century.
The world changed when we left our comfortable seat and crossed the screen, when we stopped being spectators to become protagonists.
Cine y videojuegos: Un diálogo transversal