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BOSS FIGHT BOOKS #40 - DRAGON AGE II

  • Writer: Dean Guadagno
    Dean Guadagno
  • Jul 26
  • 1 min read

Charlotte Reber




Rushed through development in just a year to capitalize on the runaway success of its predecessor, Dragon Age II's writing team had only a few months to write an entire game before handing it off to voice acting and development. The result was an often ramshackle sequel featuring a smaller world, fewer companions, and repetitive quests—as well as some of the best characters, dialogue, and storytelling Bioware has ever put to screen.


Based on new interviews with DA2 writers David Gaider, Jennifer Hepler, Lukas Kristjanson, as well as editor Karin Weekes, author Charlotte Reber tells the wild behind-the-scenes story of how a team at the top of their game made the best of an impossible assignment to create the series’s first fully voiced protagonist, its charmingly unreliable narrator, and a crew of unforgettable party members to bother, befriend, and romance. From DA2’s inception to its mishandled marketing campaign to its volatile reactions from players, Reber’s book raises a mug of ale to the game that was—and the game that might have been.

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Paperback

TBD

2025

128-256

OTHER NAMES

Boss Fight Books 40 - Dragon Age II

TAGS


Publishers: #BossFightBooks (Boss Fight Books)

Languages: #English

Format: #Paperback

Accessibility: N/A

Year: #Year2025

Genres: N/A


Companies:

#BioWare (BioWare)


Public Figures:

N/A


Games:

#DragonAge (Dragon Age II)


Misc:

N/A

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