BOSS FIGHT BOOKS #3 - ZZT

Anna Anthropy

 

In 1991, long before Epic Games was putting out blockbusters like Unreal, Infinity Blade, and Gears of War, Tim Sweeney released a strange little MS-DOS shareware game called ZZT. The simplicity of its text graphics masked the complexity of its World Editor: players could use ZZT to design their own games.


This feature was a revelation to thousands of gamers, including Anna Anthropy, author of Rise of the Videogame Zinesters. ZZT is an exploration of a submerged continent, a personal history of the shareware movement, ascii art, messy teen identity struggle, cybersex, transition, outsider art, the thousand deaths of Barney the Dinosaur, and what happens when a nine-or-ten-year-old gets her hands on a programming language she can understand.


It’s been said that the first Velvet Underground album sold only a few thousand copies, but that everyone who heard it formed a band. Well not everyone has played ZZT, but everyone who played it became a game designer.


 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Paperback

9781940535029

​2014

144

English

eBook

N/A

​2014

144

 

TAGS


Authors: #AnnaAnthropy

Publishers: #BossFightBooks (Boss Fight Books)

Languages: #English

Format: #Paperback #eBook

Accessibility: N/A

Year: #Year2014

Genres: #DiversityInclusivityRepresentation #EarlyYears #Indie


Companies:

N/A


Public Figures:

#TimSweeney (Tim Sweeney)


Games:

#ZZT


Misc:

N/A

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