Iván Ávila-González, Romano Ponce-Díaz
This book uses the transdisciplinary perspective of Visual Studies to explore how the direct participation and non-trivial effort of users are delimited within the ergodic narratives of various video games.
Understanding video games as a series of hypermedia narrative objects produced by contemporary visual culture, the authors provisionally present the following question: to what extent is a player's effort non-trivial in a video game?
Throughout this text, the authors aim to expose a series of constitutive operational elements inherent in video game narratives, linked to the direct participation and non-trivial effort of their players. Therefore, starting from their condition as ergodic narratives - and their relationship with non-trivial effort - they seek to establish an intermedial typology of the combinatorial mediatic specificity of video games. By highlighting the limitations of non-trivial participation within video games, derived from the stabilization of their combinatorial mediatic specificities, we aim to contribute to the generation of knowledge in the transdisciplinary areas of Visual Studies and Discourse Analysis focused on digital audiovisual narrative media.
Ser y estar en un espacio digital navegable: Una aproximación desde los Estudios Visuales al esfuerzo no-trivial, al campo de existencia de las imágenes, ... dentro de los videojuegos
Being and being in a navigable digital space: An approach from Visual Studies to the non-trivial effort, to the field of existence of images,... within videogames