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ARTGAMES AFTER GAMERGATE

  • Writer: Dean Guadagno
    Dean Guadagno
  • 1 hour ago
  • 1 min read

Rob Gallagher





Videogame culture is obsessed with development. But gaming is still widely associated with wasted time, squandered potential and backwards attitudes. Even as the average gamer grows older, the medium remains dogged by the same old question: when will videogames grow up? The Gamergate movement lent this question renewed urgency, launching attacks on feminists and “social justice warriors” that have come to be seen as a catalyst for the emergence of the alt-right and election of Donald Trump.


This book explores how makers of independent and experimental videogames responded to Gamergate and its aftermath. Analysing key titles released between 2015 and 2018, it shows how artgame designers used assets, characters and mechanics scavenged from classic franchises like Zelda, Street Fighter and Sonic the Hedgehog to review gaming's history, reframe their own biographies and link gaming’s growing pains to a broader sense of disorientation, disillusionment and decline in American culture.

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Hardcover

1st Edition

9783032044341

2025

259

English

Paperback

1st Edition

9783032044372

2025

259

English

eBook

1st Edition

9783032044358

2025

259

OTHER NAMES

Artgames After GamerGate

TAGS


Authors: #RobGallagher

Publishers: #PalgraveMacmillan (Palgrave Macmillan)

Languages: #English

Accessibility: N/A

Year: #Year2025

Genres: #GameStudies


Companies:

N/A


Public Figures: N/A


Games: #BlackRoom (Black Room)

#IneffableGlossolalia (Ineffable Glossolalia)

#OikospielBookI (Oikospiel: Book I)

#Sonic (Sonic Dreams Collection)

#TheGameTheGame (The Game: The Game)


Misc:

N/A

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