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ARCHITECTONICS OF GAME SPACES: THE SPATIAL LOGIC OF THE VIRTUAL AND ITS MEANING FOR THE REAL

Andri Gerber, Constantinos Miltiadis, Ekim Tan, Francine Rotzetter, François Charbonnet, James Delaney, Johannes Binotto, Konstantinos Dimopoulos, Luke Caspar Pearson, Marc Bonner, Margarete Jahrmann, Paolo Pedercini, Patrick Heiz, Philipp Schaerer, Silke Steets, Sinem Cukurlu, Stefano Gualeni, Stephan Günzel, Ulrich Götz, Werner Oechslin



 

What consequences does the design of the virtual yield for architecture and to what extent can the nature of architecture be used productively to turn game-worlds into sustainable places – over here, in "reality"?


This pioneering collection gives an overview of contemporary developments in designing video games and of the relationships such practices have established with the design of architecture. Due to their often simulatory nature, games reveal constructions of reality while positively impacting spatial ability and allowing for alternative avenues to complex topics and processes of negotiation. Granting insight into the merging of the design of real and virtual environments, this volume offers an invaluable platform for further debate.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Paperback

9783837648027

2019

346

English

eBook

9783839448021

2019

346

 

TAGS


Publishers: #Transcript (Transcript Publishing)

Languages: #English

Accessibility: N/A

Year: #Year2019

Genres: #GameStudies


Companies:

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Public Figures:

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Games:

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Misc:

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