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AESTHETIC THEORY AND THE VIDEO GAME

Graeme Kirkpatrick



 

This book draws on aesthetic theory, including ideas from the history of painting, music and dance, to offer a fresh perspective on the video game as a popular cultural form. It argues that games like Grand Theft Auto and Elektroplankton are aesthetic objects that appeal to players because they offer an experience of form, as this idea was understood by philosophers like Immanuel Kant and Theodor Adorno.

Video games are awkward objects that have defied efforts to categorize them within established academic disciplines and intellectual frameworks. Yet no one can deny their importance in re-configuring contemporary culture and their influence can be seen in contemporary film, television, literature, music, dance and advertising. This book argues that their very awkwardness should form the starting point for a proper analysis of what games are and the reasons for their popularity. This book will appeal to anyone with a serious interest in the increasingly playful character of contemporary capitalist culture.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Paperback

9780719077180

2011

240

English

Hardcover

9780719077173

2011

240

 

TAGS


Publishers: #ManchesterUniversityPress (Manchester University Press)

Languages: #English

Accessibility: N/A

Year: #Year2011

Genres: #GameStudies


Companies:

N/A


Public Figures:

N/A


Games:

#Elekroplankton (Elektroplankton)

#GrandTheftAuto (Grand Theft Auto)


Misc:

N/A

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