A CRIMINOLOGY OF VIDEOGAMES: IDEOLOGY, AFFECT, AND PLAY
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Vladimir Rizov
This innovative book examines how videogames engage with crime and its control. It treats games as ideological representations, in which ideas about policing, justice, and criminality are formed and reproduced. Covering over fifty videogames and blending insights from criminology, game studies, affect and social theory, the book explores how games reproduce injustice and inequality.
Central to the book is the idea of the ‘ludic unconscious’―the notion that in videogames the convergence of gameplay mechanics and narrative sensibilities are affectively and politically meaningful. It is an essential read for students and academics interested in the intersections of crime, ideology, and play.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN / ASIN | YEAR | PAGES |
English | Hardcover | 9781529245424 | 2026 | 170 | |
English | eBook | N/A | 2026 | 170 |
OTHER NAMES
A Criminology of Videogames: Ideology, Affect, and Play
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Authors: #VladimirRizov
Publishers: #BristolUniversityPress (Bristol University Press)
Languages: #English
Format: #Hardcover #eBook
Accessibility: N/A
Year: #Year2026
Genres: #GameStudies
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