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A CRIMINOLOGY OF VIDEOGAMES: IDEOLOGY, AFFECT, AND PLAY

  • 1 hour ago
  • 1 min read

Vladimir Rizov





This innovative book examines how videogames engage with crime and its control. It treats games as ideological representations, in which ideas about policing, justice, and criminality are formed and reproduced. Covering over fifty videogames and blending insights from criminology, game studies, affect and social theory, the book explores how games reproduce injustice and inequality.


Central to the book is the idea of the ‘ludic unconscious’―the notion that in videogames the convergence of gameplay mechanics and narrative sensibilities are affectively and politically meaningful. It is an essential read for students and academics interested in the intersections of crime, ideology, and play.

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN / ASIN

YEAR

PAGES

English

Hardcover


9781529245424

2026

170

English

eBook


N/A

2026

170

OTHER NAMES

A Criminology of Videogames: Ideology, Affect, and Play

TAGS


Publishers: #BristolUniversityPress (Bristol University Press)

Languages: #English

Accessibility: N/A

Year: #Year2026

Genres: #GameStudies


Companies: 

N/A


Public Figures:

N/A


Games:

N/A


Misc:

N/A


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