For nearly six decades, James Bond has occupied an indelible space within the tapestry of cinematic pop culture. Devotees have grown enamored with his breathtaking action sequences, opulent locales, and extravagant vehicles, among a host of other elements. Yet, James Bond is more than just the quintessential spy behind the wheel of an Aston Martin – he's also a gamer! Throughout the films, he takes to the golf course, revels in poker tournaments, and even confronts adversaries within the realm of a "video game arena." Therefore, it stands to reason that Bond's exploits would inevitably find adaptation within the realm of video games.
The inaugural licensed James Bond video game emerged in 1983, paving the way for a steady stream of subsequent adaptations. Remarkably, the realm of Bond video games now outnumbers the corresponding film entries. Curiously, despite this proliferation, a comprehensive exploration of the history and narrative dynamics underpinning these games has been conspicuously absent. Bridging the domains of film studies and game studies, "007 Video Games Are Forever: The Virtual Adventures of James Bond" now ventures to fill this void.
Similar to his cinematic counterpart, the "virtual sibling" of James Bond has undergone multiple facelifts over the years, traversing distinct and discernible phases. This volume diligently follows this progression in a chronological manner. Moreover, it subjects the realm of 007 games to scrutiny regarding their ambitious promise of encapsulating the essence of embodying Bond himself. A poignant question arises: Can one genuinely step into the shoes of James Bond by merely wielding a game controller?
007 Video Games Are Forever: Die virtuellen Abenteuer des James Bond
Publishers: #VerlagWernerHülsbusch (Verlag Werner Hülsbusch)
#JamesBond (James Bond video games)
#VWHGameStudies (VWH Game Studies)