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NON-FICTION
THE CORKSCREW AND THE THREE-HEADED MONKEY: THE GOLDEN AGE OF COMPUTER ADVENTURES
NON-FICTION
L'1NTERVIEW: WHY DO YOU MAKE VIDEO GAMES?
NON-FICTION
INDIE GAMES: THE COMPLETE INTRODUCTION TO INDIE GAMING
ART/REFERENCE BOOKS
THE ART OF KNIGHTS AND BIKES
NON-FICTION
A PROFOUND WASTE OF TIME - VOL. 3
GAME STUDIES
PLAYING WITH REALITY: GAMING IN A PANDEMIC
GAME DEVELOPMENT
BETTER GAME CHARACTERS BY DESIGN: A PSYCHOLOGICAL APPROACH
ART/REFERENCE BOOKS
THE ART OF VIDEO GAMES: FROM PAC-MAN TO MASS EFFECT
ART/REFERENCE BOOKS
SUPERCADE: A VISUAL HISTORY OF THE VIDEOGAME AGE (1985-2001)
ART/REFERENCE BOOKS
THE ART OF BROKEN AGE
ART/REFERENCE BOOKS
THE ART OF POINT + CLICK ADVENTURE GAMES
ART/REFERENCE BOOKS
20 DOUBLE FINE YEARS
ART/REFERENCE BOOKS
ROGUE LEADERS: THE STORY OF LUCAS ARTS
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