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YOUR ONE STOP RESOURCE ON BOOKS ABOUT GAMES
SUPERCADE: A VISUAL HISTORY OF THE VIDEOGAME AGE (1985-2001)
SUPERCADE: A VISUAL HISTORY OF THE VIDEOGAME AGE (1971-1984)
VIRTUAL ECONOMIES: DESIGN AND ANALYSIS
IN-GAME: FROM IMMERSION TO INCORPORATION
PLAY LIKE A FEMINIST
CULTURAL CODE: VIDEO GAMES AND LATIN AMERICA
CHARACTERISTICS OF GAMES
ZONES OF CONTROL: PERSPECTIVES ON WARGAMING
LITERARY GAMING
A CASUAL REVOLUTION: REINVENTING VIDEO GAMES AND THEIR PLAYERS
RAISING THE STAKES: E-SPORTS AND THE PROFESSIONALIZATION OF COMPUTER GAMING
PLAY BETWEEN WORLDS: EXPLORING ONLING GAMING CULTURE
FREE-TO-PLAY: MOBILE VIDEO GAMES, BIAS, AND NORMS
GAMING THE IRON CURTAIN
NEWSGAMES: JOURNALISM AT PLAY