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NON-FICTION
MINITEL: WELCOME TO THE INTERNET
NON-FICTION
FLASH: BUILDING THE INTERACTIVE WEB
NON-FICTION
THE FUTURE WAS HERE: THE COMMODORE AMIGA
GAME STUDIES
HANDBOOK OF COMPUTER GAME STUDIES
GAME DEVELOPMENT
THE GAME DESIGN READER: A RULES OF PLAY ANTHOLOGY
GAME DEVELOPMENT
INVENTING THE MEDIUM: PRINCIPLES OF INTERACTION DESIGN AS A CULTURAL PRACTICE
GAME STUDIES
THE PLAYER AND THE PLAYED: FROM GAMED CAPITALISM TO 21st-CENTURY FASCISM
GAME STUDIES
PLAY LIKE A FANGIRL: CREATIVE DESIRE IN VIDEO GAMES
ART/REFERENCE BOOKS
SUPERCADE: A VISUAL HISTORY OF THE VIDEOGAME AGE (1985-2001)
ART/REFERENCE BOOKS
SUPERCADE: A VISUAL HISTORY OF THE VIDEOGAME AGE (1971-1984)
GAME STUDIES
VIRTUAL ECONOMIES: DESIGN AND ANALYSIS
GAME DEVELOPMENT
IN-GAME: FROM IMMERSION TO INCORPORATION
NON-FICTION
PLAY LIKE A FEMINIST
GAME STUDIES
CULTURAL CODE: VIDEO GAMES AND LATIN AMERICA
NON-FICTION
CHARACTERISTICS OF GAMES
GAME STUDIES
ZONES OF CONTROL: PERSPECTIVES ON WARGAMING
NON-FICTION
LITERARY GAMING
GAME STUDIES
A CASUAL REVOLUTION: REINVENTING VIDEO GAMES AND THEIR PLAYERS
NON-FICTION
RAISING THE STAKES: E-SPORTS AND THE PROFESSIONALIZATION OF COMPUTER GAMING
GAME STUDIES
PLAY BETWEEN WORLDS: EXPLORING ONLING GAMING CULTURE
GAME STUDIES
FREE-TO-PLAY: MOBILE VIDEO GAMES, BIAS, AND NORMS
GAME STUDIES
NEWSGAMES: JOURNALISM AT PLAY
GAME STUDIES
TWISTY LITTLE PASSAGES: AN APPROACH TO INTERACTIVE FICTION
NON-FICTION
NOW THE CHIPS ARE DOWN: THE BBC MICRO
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