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286 posts
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56 posts
NOVELIZATIONS
DYING LIGHT: NIGHTMARE ROW
GAME STUDIES
FOOTBALL MANAGER, ONE DAY AT A TIME
COMICS / GRAPHIC NOVELS
TOO BAD. WALUIGI TIME
NON-FICTION
GAMEMASTER CLASSIFIED: AN INSIDER'S GUIDE TO NINTENDO'S COMING OF AGE
NON-FICTION
THE UNOFFICIAL NINTENDO ENTERTAINMENT SYSTEM REFERENCE GUIDE - VOL. 3 (S-Z)
NON-FICTION
THE UNOFFICIAL NINTENDO ENTERTAINMENT SYSTEM REFERENCE GUIDE - VOL. 2 (H-R)
NON-FICTION
THE UNOFFICIAL NINTENDO ENTERTAINMENT SYSTEM REFERENCE GUIDE - VOL. 1 (#-G)
NON-FICTION
THE UNOFFICIAL/UNAUTHORIZED TURBOGRAFX-16 / CD GAME REFERENCE GUIDE
NON-FICTION
ATARI 2600 UNOFFICIAL/UNAUTHORIZED REFERENCE MANUAL - VOL. II (N-Z)
NON-FICTION
ATARI 2600 UNOFFICIAL/UNAUTHORIZED REFERENCE MANUAL - VOL. I (A-M)
NON-FICTION
1983 + 1984: WHEN VIDEOGAMES ARRIVED
GAME STUDIES
APPLYING SUN TZU'S "THE ART OF WAR" TO FORTNITE BATTLE ROYALE
NON-FICTION
ESPORTS EDU: COMPETETIVE VIDEO GAMING AND ITS ROLE IN EDUCATION
GAME STUDIES
GAME OVER? THE EFFECTS OF COVID-19 ON THE VIDEO GAME SECTOR
CHILDREN'S BOOKS
BATTLE WITH THE WITHER
CHILDREN'S BOOKS
THE ARMIES OF HEROBRINE
CHILDREN'S BOOKS
DOWN INTO THE NETHER
CHILDREN'S BOOKS
THE RISE OF HEROBRINE
CHILDREN'S BOOKS
ATTACK ON THE OVERWORLD
CHILDREN'S BOOKS
ESCAPE FROM THE OVERWORLD
GAME DEVELOPMENT
VIDEO GAMES DEVELOPMENT: A PRACTICAL APPROACH VOL. 4 - COMPONENT MANAGEMENT
GAME DEVELOPMENT
VIDEO GAMES DEVELOPMENT: A PRACTICAL APPROACH VOL. 3 - ADVANCED TECHNIQUES
GAME DEVELOPMENT
VIDEO GAMES DEVELOPMENT: A PRACTICAL APPROACH VOL. 2 - GRAPHICAL PROGRAMMING
GAME DEVELOPMENT
VIDEO GAMES DEVELOPMENT: A PRACTICAL APPROACH VOL. 1 - ENGINE ARCHITECTURE
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