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GAME STUDIES
THE ETHICS OF COMPUTER GAMES
NON-FICTION
BEYOND CHOICES: THE DESIGN OF ETHICAL GAMEPLAY
GAME STUDIES
HALF-REAL: VIDEO GAMES BETWEEN REAL RULES AND FICTIONAL WORLDS
GAME DEVELOPMENT
CRITICAL PLAY: RADICAL GAME DESIGN
GAME STUDIES
VALUES AT PLAY IN DIGITAL GAMES
GAME DEVELOPMENT
FIRST PERSON: NEW MEDIA AS STORY, PERFORMANCE, AND GAME
GAME DEVELOPMENT
SECOND PERSON: ROLE-PLAYING AND STORY IN GAMES AND PLAYABLE MEDIA
GAME DEVELOPMENT
THIRD PERSON: AUTHORING AND EXPLORING VAST NARRATIVES
GAME STUDIES
DIGITAL CULTURE, PLAY, AND IDENTITY: A WORLD OF WARCRAFT READER
GAME DEVELOPMENT
RULES OF PLAY: GAME DESIGN FUNDAMENTALS
NON-FICTION
THE SECOND LIFE HERALD: THE VIRTUAL TABLOID THAT WITNESSED THE DAWN OF THE METAVERSE
BIOGRAPHIES
THE GAME WORLDS OF JASON ROHRER
NON-FICTION
KOREA'S ONLINE GAMING EMPIRE
GAME STUDIES
A PLAY OF BODIES: HOW WE PERCEIVE VIDEOGAMES
NON-FICTION
VIDEO GAMES AROUND THE WORLD
GAME STUDIES
ATARI TO ZELDA: JAPAN'S VIDEOGAMES IN GLOBAL CONTEXTS
NON-FICTION
HANDMADE PIXELS: INDEPENDENT VIDEO GAMES AND THE QUEST FOR AUTHENTICITY
NON-FICTION
CHEATING: GAINING ADVANTAGE IN VIDEOGAMES
GAME STUDIES
REAL GAMES: WHAT'S LEGITIMATE AND WHAT'S NOT IN CONTEMPORARY VIDEOGAMES
GAME DEVELOPMENT
DEVELOPER'S DILEMMA: THE SECRET WORLD OF VIDEOGAME CREATORS
GAME STUDIES
THE ART OF FAILURE: AN ESSAY ON THE PAIN OF PLAYING VIDEO GAMES
NON-FICTION
DEBUGGING GAME HISTORY: A CRITICAL LEXICON
NON-FICTION
GAMING THE IRON CURTAIN
GAME STUDIES
PERSUASIVE GAMES: THE EXPRESSIVE POWER OF VIDEOGAMES
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