Independent Video Games: Culture, Communication and Participation is the first book in Italian to examine the milieu, the economy and the rhetoric of independent gaming. Gandolfi illustrates the ways in which indie video games are discussed, accepted or rejected on the net and by specialized media, suggesting that, in many cases, the success or failure of a project depends more on communication than technical issues.
To demonstrate this, the author examines numerous case studies: FTL: Faster Than Light, Shroud of the Avatar, Star Citizen, Minecraft, Scrolls, Beyond: two souls, Dragon's Crown, Pokémon X / Y, Wonderful 101, Dark Souls 2, Fire Emblem: Awakening, and Europa Universalis IV.
Videogiochi indipendenti. Cultura, comunicazione e partecipazione
Publishers: #Unicopli (Unicopli)
#BeyondTwoSouls (Beyond: Two Souls)
#CallersBane (Caller's Bane, Scrolls)
#EuropaUniversalis (Europa Universalis IV)
#FireEmblem (Fire Emblem: Awakening)
#FTL (FTL, Faster Than Light)
#Pokémon (Pokemon X/Y)
#ShroudOfTheAvatar (Shroud of the Avatar)
#StarCitizen (Star Citizen)
#Wonderful101 (Wonderful 101)