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INDEPENDENT VIDEO GAMES: CULTURE, COMMUNICATION AND PARTICIPATION

Enrico Gandolfi



 

Independent Video Games: Culture, Communication and Participation is the first book in Italian to examine the milieu, the economy and the rhetoric of independent gaming. Gandolfi illustrates the ways in which indie video games are discussed, accepted or rejected on the net and by specialized media, suggesting that, in many cases, the success or failure of a project depends more on communication than technical issues.


To demonstrate this, the author examines numerous case studies: FTL: Faster Than Light, Shroud of the Avatar, Star Citizen, Minecraft, Scrolls, Beyond: two souls, Dragon's Crown, Pokémon X / Y, Wonderful 101, Dark Souls 2, Fire Emblem: Awakening, and Europa Universalis IV.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

Italian

Paperback

9788840018010

2015

165

OTHER NAMES

  • Videogiochi indipendenti. Cultura, comunicazione e partecipazione

 

TAGS


Authors: #EnricoGandolfi

Publishers: #Unicopli (Unicopli)

Languages: #Italian

Format: #Paperback

Accessibility: N/A

Year: #Year2015

Genres: #GameStudies #Indie


Companies:

N/A


Public Figures:

N/A


Games:

#BeyondTwoSouls (Beyond: Two Souls)

#CallersBane (Caller's Bane, Scrolls)

#DarkSouls (Dark Souls II) #DragonsCrown (Dragon's Crown)

#EuropaUniversalis (Europa Universalis IV)

#FireEmblem (Fire Emblem: Awakening)

#FTL (FTL, Faster Than Light)

#Minecraft (Minecraft)

#Pokémon (Pokemon X/Y)

#ShroudOfTheAvatar (Shroud of the Avatar)

#StarCitizen (Star Citizen)

#Wonderful101 (Wonderful 101)


Misc:

N/A

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