Christine Nowak
Since the release of the successful augmented reality game Pokémon Go in 2016, the familiar and beloved "Pocket Monsters" still inhabit the streets of metropolises. The fact that gamers are leaving their home consoles or computers to play outdoors brings about new phenomena, which this book addresses.
It offers a comprehensive overview of various perspectives that can be taken on computer games, including approaches from Game Studies, media effects research, appropriation theories, media theory, spatial sociology, and developmental psychology foundations tailored to the target audience.
As Pokémon Go overlays the virtual game space onto the physically built space of the city, a look is cast upon the public sphere to examine the role that adolescents in general, and Pokémon Go players in particular, play within it: a game of communalization, a game as performance?
The (spatial) perception of the adolescent players is empirically investigated through a combination of qualitative methods. Additionally, officials from the city of Düsseldorf are queried about how a city can deal with such challenges.
The intriguing results provide insightful answers and raise new questions that extend far beyond the hype surrounding Pokémon Go.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
German | Paperback | 9783864881381 | 2019 | 158 |
OTHER NAMES
Eine Stadt voller Monster?: Mit jugendlichen Computerspieler*innen und Pokémon Go auf Streifzug durch virtuelle, materielle und öffentliche Räume
TAGS
Authors: #ChristineNowak
Publishers: #VerlagWernerHülsbusch (Verlag Werner Hülsbusch)
Languages: #German
Format: #Paperback
Accessibility: N/A
Year: #Year2019
Genres: #GameStudies
Companies:
#Niantic (Niantic)
Public Figures:
N/A
Games:
#Pokémon (Pokémon Go)
Misc:
#VWHGameStudies (VWH Game Studies)
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